Unity saves the armature defaults separately from the .fbx-file. If you:
- Made changes to the armature in Blender, or
- Use different export settings in Blender
And overwrote an existing
.fbx-file, then Unity may not use the correct body proportions. To remedy this:
- Select your
.fbxfile. In theInspector: go to theRigtab and clickConfigure. - Scroll all the way down to the Pose-dropdown menu, click
Resetfollowed byEnforce T-Pose. - Click
Done! - Optional: open up Pumpkin Tools. Select your avatar and hit reset pose to either Prefab (default pose during importing) or T Pose (good for attaching props)